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- Status: Open.#10318 In google/filament;
- Status: Open.#10290 In google/filament;
Can't compile on msvc-32-bit
buildBuild & build system issuesBuild & build system issueslow priorityLow priority issueLow priority issuewindowsIssue/feature request for Windows onlyIssue/feature request for Windows onlyStatus: Open.#10283 In google/filament;- Status: Open.#10280 In google/filament;
- Status: Open.#10279 In google/filament;
- Status: Open.#10271 In google/filament;
- Status: Open.#10263 In google/filament;
gltfio: UvMap out-of-bounds access in constrainMaterial and processShaderString via unclamped glTF texCoord index
gltfSpecific to glTF supportSpecific to glTF supportStatus: Open.#10202 In google/filament;gltfio: heap OOB write in cgltf_accessor_unpack_floats via meshopt-bypassed sparse accessor index
gltfSpecific to glTF supportSpecific to glTF supportStatus: Open.#10201 In google/filament;filameshio: heap OOB write in MeshReader compressed vertex path when UV1 absent but sizes.uv1 non-zero
gltfSpecific to glTF supportSpecific to glTF supportStatus: Open.#10200 In google/filament;gltfio: heap OOB read in updateBoneMatrices() - asset->mSkins desync when createSkins() skips validation failures
gltfSpecific to glTF supportSpecific to glTF supportStatus: Open.#10198 In google/filament;gltfio: heap OOB read in uploadBuffers() - accessor count vs morphTargetCount mismatch
gltfSpecific to glTF supportSpecific to glTF supportStatus: Open.#10197 In google/filament;