- Los Angeles, CA
- https://bkaradzic.github.io/
- @bkaradzic
Stars
List of shaders and related information, files, etc. that are compatible with RenderDragon.
Examples from https://learnopengl.com/ implemented with SDL2, cglm and bgfx in C
Language server for bgfx shader language (autocomplete, goto-definition, formatter, and more). This is a fork of glsl_analyzer
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
I developed it as part of creating a series of modular game assets and quickly realised it would be quicker to write a little script to export it than do the work manually. It has grown since then,…
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
CMake build scripts for bgfx. Released under public domain.
Fast, minimal blog with dark mode support.
Clang plugin to enforce custom C++ feature restrictions
Performs transforms between reference frames on vectors, quats, matrices and Euler angles
Blip is a cross-platform fully scriptable game engine and distribution platform.
A database of physically based values for CG artists.
A tool to parse real-time metadata embedded in video files or telemetry from other sources like Betaflight blackbox. Supported formats: Sony, GoPro GPMF, Insta360, Betaflight blackbox (csv and binary)
CPU scope based profiling library and browser based profile inspector with ImGui visualization
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Tundra is a code build system that tries to be accurate and fast for incremental builds
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Typefaces for source code beautification
Tool to view Github Flavored Markdown files in your web browser.