Connect Blender to any LLM
Prompt-assisted 3D modeling, scene creation, and manipulation — driven by AI.
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Three steps: install uv, point your MCP client at the server, install the Blender addon.
1. Install uv
# macOS
brew install uv
# Linux
curl -LsSf https://astral.sh/uv/install.sh | sh
# Windows
powershell -c "irm https://astral.sh/uv/install.ps1 | iex"Warning: Do not proceed before installing uv. Use the official installer — not
pip install uv.
2. Add the MCP server to your client
Claude Desktop — Settings → Developer → Edit Config
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["blender-mcp"]
}
}
}Claude Code
claude mcp add blender uvx blender-mcpCursor / VS Code / OpenCode
See MCP Client Setup below for per-client instructions and one-click install buttons.
3. Install the Blender addon
uvx blender-mcp install-addonThen in Blender: Edit → Preferences → Add-ons → enable Interface: Blender MCP.
4. Connect
In Blender's 3D viewport, press N → open the BlenderMCP tab → click Start MCP Server. That's it — ask Claude to build something.
Note: Only run one instance of the MCP server (either Cursor or Claude Desktop), not both.
- Quickstart
- Features
- Components
- Installation
- MCP Client Setup
- Installing the Blender Addon
- Upgrading (existing users)
- Usage
- Persistent API Credentials
- Troubleshooting
- Technical Details
- Limitations & Security Considerations
- Telemetry Control
- Feedback
- Contributing
- Disclaimer
- Star History
| Two-way communication | Connect Claude AI to Blender through a socket-based server |
| Object manipulation | Create, modify, and delete 3D objects in Blender |
| Material control | Apply and modify materials and colors |
| Scene inspection | Get detailed information about the current Blender scene |
| Code execution | Run arbitrary Python code in Blender from Claude |
| Asset & model generation | Poly Haven assets, Sketchfab models, and AI-generated 3D models via Hyper3D Rodin and Hunyuan3D |
The system consists of two main components:
- Blender Addon (
addon.py) — a Blender addon that creates a socket server within Blender to receive and execute commands - MCP Server (
src/blender_mcp/server.py) — a Python server that implements the Model Context Protocol and connects to the Blender addon
- Blender 3.0 or newer
- Python 3.10 or newer
- uv package manager
Installing uv, per platform
macOS
brew install uvWindows
powershell -c "irm https://astral.sh/uv/install.ps1 | iex"Then add uv to the user path in Windows (you may need to restart Claude Desktop after):
$localBin = "$env:USERPROFILE\.local\bin"
$userPath = [Environment]::GetEnvironmentVariable("Path", "User")
[Environment]::SetEnvironmentVariable("Path", "$userPath;$localBin", "User")Linux
curl -LsSf https://astral.sh/uv/install.sh | shIt lands in ~/.local/bin — open a new shell so it's on your PATH.
Otherwise, installation instructions are on their website: Install uv
On every OS, use uv's official installer above — not pip install uv, which may not create the uvx command and can hide uv inside an environment your client can't see.
Warning: Do not proceed before installing uv.
MCP clients started from a GUI (Claude Desktop, Cursor, VS Code from the Dock/Start menu) do not inherit your terminal's PATH, so a bare "command": "uvx" can fail with spawn uvx ENOENT even though uvx works in your terminal. If that happens:
- Find uvx's full path —
which uvx(macOS/Linux) orwhere uvx(Windows) — and use it as"command", e.g./opt/homebrew/bin/uvxorC:\Users\<you>\.local\bin\uvx.exe. - On Windows you can instead wrap it:
"command": "cmd", "args": ["/c", "uvx", "blender-mcp"]. - After any PATH or config change, fully quit and relaunch the client (Windows: quit from the system tray, not just the window; macOS: Cmd+Q).
Avoid conda / pyenv / version conflicts.
uv chooses which Python runs the server. On machines with conda (auto-activated base), pyenv, or asdf — or with a newer CPython release that some dependencies do not have wheels for yet — uv can grab an interpreter that makes installation fail. Pin Python 3.11 and prefer uv-managed interpreters to avoid using whatever is on your PATH:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["--python", "3.11", "blender-mcp"],
"env": { "UV_PYTHON_PREFERENCE": "only-managed" }
}
}
}--python 3.11 still satisfies this package's requires-python >=3.10, and UV_PYTHON_PREFERENCE=only-managed keeps uv from selecting conda, pyenv, asdf, or system Python first. (The repo's .python-version is only a hint for contributors and does not affect uvx.)
If a previous failed attempt keeps replaying after a fix, clear the cache:
uv cache clean blender-mcp && uvx --refresh blender-mcpOn locked-down machines you can skip uvx entirely with pipx, then point your client at the installed command:
pipx install blender-mcp
pipx ensurepath # then restart your shell / clientUse the resulting absolute path as "command" (find it with which blender-mcp / where blender-mcp) and omit args.
The following environment variables can be used to configure the Blender connection:
| Variable | Default | Description |
|---|---|---|
BLENDER_HOST |
localhost |
Host address for Blender socket server |
BLENDER_PORT |
9876 |
Port number for Blender socket server |
Example:
export BLENDER_HOST='host.docker.internal'
export BLENDER_PORT=9876Watch the setup instruction video (assuming you have already installed uv)
Go to Claude → Settings → Developer → Edit Config → claude_desktop_config.json and include the following:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"blender-mcp"
]
}
}
}Claude Code
Use the Claude Code CLI to add the blender MCP server:
claude mcp add blender uvx blender-mcpmacOS — go to Settings → MCP and paste the following:
- To use as a global server, use the "add new global MCP server" button and paste
- To use as a project-specific server, create
.cursor/mcp.jsonin the root of the project and paste
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"blender-mcp"
]
}
}
}Windows — go to Settings → MCP → Add Server, add a new server with the following settings:
{
"mcpServers": {
"blender": {
"command": "cmd",
"args": [
"/c",
"uvx",
"blender-mcp"
]
}
}
}Note: Only run one instance of the MCP server (either on Cursor or Claude Desktop), not both.
Prerequisites: Make sure you have Visual Studio Code installed before proceeding.
{
"mcp": {
"blender-mcp": {
"type": "local",
"command": ["uvx", "blender-mcp"],
"enabled": true,
"environment": {
"BLENDER_HOST": "localhost",
"BLENDER_PORT": "9876"
}
}
}
}1. Recommended — from a terminal, run:
uvx blender-mcp install-addonThis copies the addon into your Blender addons folder as blender_mcp.py. It prints where it wrote to, and keeps a .bak of any file it replaces.
Optional:
uvx blender-mcp addon-pathslists detected Blender addons folders. Override the destination withBLENDERMCP_ADDONS_DIR=/path/to/scripts/addons.
2. Open Blender
3. Go to Edit → Preferences → Add-ons
4. Enable Interface: Blender MCP (search "Blender MCP"). If it doesn't appear yet, click Install… and select the copied blender_mcp.py / addon.py, or restart Blender.
5. Manual alternative — if the command above can't find your Blender install, or you prefer doing it by hand: download addon.py from this repo → in Blender, Edit → Preferences → Add-ons → Install… → select the downloaded addon.py → enable it.
Then open the BlenderMCP tab in Blender's sidebar (press N in the 3D viewport) and click Start MCP Server. See Starting the Connection below.
For newcomers, go straight to Quickstart. For existing users, see below.
1. Update the addon file by running:
uvx blender-mcp install-addon
uvx blender-mcp addon-paths # optional: list detected Blender addons folders2. In Blender: Preferences → Add-ons → disable and re-enable Interface: Blender MCP (or restart Blender), then click Start MCP Server again.
3. Delete the MCP server from Claude and add it back again if the server package itself needs a refresh.
Note: the MCP server never modifies your Blender addon files on its own. When it starts, it checks whether the installed addon is behind the bundled copy and logs how to update;
install-addonis what actually writes, and it keeps a.bakof the file it replaces. Trajectory capture still works on older loaded addons via anexecute_codefallback.
- In Blender, go to the 3D View sidebar (press N if not visible)
- Find the BlenderMCP tab
- Turn on the checkboxes you'd like to use (see more under Capabilities below)
- Click Connect to Claude
- Make sure the MCP server is running in your terminal
Once the config file has been set on Claude, and the addon is running on Blender, you will see a hammer icon with tools for the Blender MCP.
- Get scene and object information
- Create, delete and modify shapes
- Apply or create materials for objects
- Execute any Python code in Blender
- Download the right models, assets and HDRIs through Poly Haven
- Search and download models from Sketchfab
- AI generated 3D models through Hyper3D Rodin and Hunyuan3D
Here are some examples of what you can ask Claude to do:
| Prompt | Demo |
|---|---|
| "Create a low poly scene in a dungeon, with a dragon guarding a pot of gold" | Watch |
| "Create a beach vibe using HDRIs, textures, and models like rocks and vegetation from Poly Haven" | Watch |
| Give a reference image, and create a Blender scene out of it | Watch |
| "Get information about the current scene, and make a threejs sketch from it" | Watch |
| "Generate a 3D model of a garden gnome through Hyper3D" | |
| "Make this car red and metallic" | |
| "Create a sphere and place it above the cube" | |
| "Make the lighting like a studio" | |
| "Point the camera at the scene, and make it isometric" |
BlenderMCP supports persistent credentials via Blender Add-on Preferences:
Edit → Preferences → Add-ons → Blender MCP
You can store these values there so they survive Blender restarts:
- Sketchfab API Key
- Hyper3D API Key
- Hunyuan3D SecretId / SecretKey
- Hunyuan3D API URL
For headless setups or CI, credentials can also be injected by environment variables:
| Variable |
|---|
BLENDERMCP_SKETCHFAB_API_KEY |
BLENDERMCP_HYPER3D_API_KEY |
BLENDERMCP_HUNYUAN3D_SECRET_ID |
BLENDERMCP_HUNYUAN3D_SECRET_KEY |
BLENDERMCP_HUNYUAN3D_API_URL |
| Problem | Fix |
|---|---|
| Connection issues | Make sure the Blender addon server is running, and the MCP server is configured on Claude. Do not run the uvx command in the terminal. Sometimes the first command won't go through, but after that it starts working. |
| Timeout errors | Try simplifying your requests or breaking them into smaller steps. |
| Poly Haven integration | Claude is sometimes erratic with its behaviour. |
| Have you tried turning it off and on again? | If you're still having connection errors, try restarting both Claude and the Blender server. |
The system uses a simple JSON-based protocol over TCP sockets:
- Commands are sent as JSON objects with a
typeand optionalparams - Responses are JSON objects with a
statusandresultormessage
Warning: The
execute_blender_codetool allows running arbitrary Python code in Blender, which can be powerful but potentially dangerous. Use with caution in production environments. ALWAYS save your work before using it.
- Poly Haven requires downloading models, textures, and HDRI images. If you do not want to use it, please turn it off in the checkbox in Blender.
- Complex operations might need to be broken down into smaller steps.
BlenderMCP collects anonymous usage data to help improve the tool. Telemetry consent is on by default, and you can turn it off in two ways:
1. In Blender — go to Edit → Preferences → Add-ons → Blender MCP and uncheck the telemetry consent checkbox.
- With consent (checked, the default): view the TnC for more details on data collected.
2. Environment Variable — completely disable all telemetry by running:
DISABLE_TELEMETRY=true uvx blender-mcpOr add it to your MCP config:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["blender-mcp"],
"env": {
"DISABLE_TELEMETRY": "true"
}
}
}
}Telemetry data is not linked to your name or account. It may be used to improve BlenderMCP, for research, and to train AI models.
Full detail on what is collected, and the license you grant by leaving telemetry on, is in TERMS_AND_CONDITIONS.md.
We are actively looking for feedback on Blender MCP. If you have thoughts, share them here.
If you have more detailed feedback, you can schedule a call with us here — we will credit you in the project.
Give feedback, get inspired, and build on top of the MCP: Discord
Contributions are welcome! Please feel free to submit a Pull Request.
This is a third-party integration and not made by Blender. Made by Siddharth.
If Blender MCP is useful to you, consider starring the repo