CSAF — Corey & Stephanie's Asset Factory

Push blocks, mirrors and light beams for RPG Maker MZ — every shove previewed before you commit.
Your army is a crowd you shape with movement alone — and it dies.
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Groups genuinely interchangeable StaticMesh assets and merges them in one batch. For Datasmith, Revit and CAD imports.
Give every NPC a real day - overnight shifts included, because spans break at midnight.
Six otters, one raft, and a river that never ends the same way twice.
Strategy
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Find the engine plugins nothing in your project references, and turn them off - safely.
Drive a storm ironclad up a hostile coast. Volts buy the hull; surge buys the miracle; the ram is a decision.
Action
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Restores lost .meta files from git, resolves GUID collisions explicitly, and blocks the commits that cause them.
Plant the banner and the whole House charges it. The dead stay dead — their heirs inherit the blood, flaws and all.
Strategy
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Capes, hair, tails, ropes and chains that follow any sprite with physical lag. Pure GML - no physics room, 3 lines.
An invented written language your players actually learn - untranslated glyphs resolve forever once deduced. MZ engine.
Seeded brackets, rivals that level and remember, weight classes, seasons and belts. The championship above your arena.
Your .asmdef reference lists, written from the compiled truth - adds, deletes, verifies, rolls back
Bend, wobble, sway and shatter any sprite. 12 stackable mesh deformers driven by springs. Pure GML, no extension.
The sea stops being a loading screen. Wind, points of sail, cargo that rots, storms that cost.
You do not command knights. You plant a banner, and they charge it.
Puzzle
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The world resets. The player does not. Anchor a day, rewind it, and keep everything they learned.
One button. You have no engine — only a sign.
Action
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You are the light. They live in your shadow.
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Deletes the dead lines in your UE5 config, then re-resolves every value to prove nothing moved.
A skill tree that draws its own icons: 480 procedural marks, four layouts, full progression. No sprites.
A real viewfinder, real depth of field, and an album of developed prints. The engine judges the photograph.
Your upgrade compiled clean and parts of it silently stopped working. Find them, and write the fix.
Find the Android plugin that will block your Play update on 1 Feb 2027 - then fix it.
75 item icons drawn from code, not pixels - plus a spring-animated inventory. 900 variations, zero sprites.
Your spells draw their own art. Every skill gets a unique animated magic circle, derived from its own data.
Menus, HUDs and modals drawn from primitives and animated by real springs. No sprites, no fonts.
Find every Mono-dependent construct before Unity 6.8 removes Mono — including inside compiled DLLs.
The mystery layer MZ has no answer for: present an exhibit against a claim and find out if you were right.
Author naming, budget and folder standards as data - then enforce them headless in CI with JUnit output.
Stock that depletes and restocks. Prices derived from what is on the shelf. Regional spread. Trade routes.
Branching quests, choices that foreclose, faction reputation & world state for MZ. Keep your quest log.
Spawn tables, rarity tiers, level bands & variant rates for RPG Maker MZ, feeding a Dex. Keep your encounter plugin.
Type chart, move sets with PP, status effects & matchup-reading AI for RPG Maker MZ. Untagged skills untouched.
Genetics, breeding, branching evolution & box storage for RPG Maker MZ. Works with any capture plugin.